2
10
633
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Notícias, posts de blogs e artigos online
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Why BioWare Is Advertising Female Ryder In Mass Effect Andromeda
Type
The nature or genre of the resource
Web Page
Creator
An entity primarily responsible for making the resource
Damian SEETO
Date
A point or period of time associated with an event in the lifecycle of the resource
2016-06-26T06:59:11-06:00
Zotero
Title
Why BioWare Is Advertising Female Ryder In Mass Effect Andromeda
Item Type
Web Page
Author
Damian SEETO
URL
http://attackofthefanboy.com/news/bioware-advertising-female-ryder-mass-effect-andromeda/
Date
2016-06-26T06:59:11-06:00
Access Date
2017-01-05 22:44:17
Abstract Note
Ten years ago when Mass Effect was first advertised, we were all treated to the face of a male Commander Shepard. BioWare has now explained why it's advert
Website Title
Attack of the Fanboy
Attachment Title
Snapshot
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Pesquisadoras/es
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Who the &%&# Is Henry Jenkins?
Type
The nature or genre of the resource
Web Page
Creator
An entity primarily responsible for making the resource
Henry Jenkins
Zotero
Title
Who the &%&# Is Henry Jenkins?
Item Type
Web Page
Author
Henry Jenkins
URL
http://henryjenkins.org/aboutmehtml
Access Date
2016-10-28 10:27:32
Attachment Title
Who the &%&# Is Henry Jenkins?
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Pesquisa Acadêmica
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Where is the Queerness in Games?: Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital Games
Type
The nature or genre of the resource
Journal Article
Creator
An entity primarily responsible for making the resource
Adrienne Shaw
Elizaveta Friesem
Rights
Information about rights held in and over the resource
The International Journal of Communication is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, IJoC is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes free of charge and without permission. However, commercial use of the IJoC website or the articles contained herein is expressly prohibited without the written consent of the editor. Authors who publish in The International Journal of Communication will release their articles under the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) license . This license allows anyone to copy and distribute the article for non-commercial purposes provided that appropriate attribution is given. For details of the rights authors grants users of their work, see the "human-readable summary" of the license , with a link to the full license. (Note that "you" refers to a user, not an author, in the summary.) This journal utilizes the LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration. The publisher perpetually authorizes participants in the LOCKSS system to archive and restore our publication through the LOCKSS System for the benefit of all LOCKSS System participants. Specifically participating libraries may: Collect and preserve currently accessible materials; Use material consistent with original license terms; Provide copies to other LOCKSS appliances for purposes of audit and repair. Fair Use The U.S. Copyright Act of 1976 specifies, in Section 107, the terms of the Fair Use exception: Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include: the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; the nature of the copyrighted work; the amount and substantiality of the portion used in relation to the copyrighted work as a whole; & the effect of the use upon the potential market for or value of the copyrighted work. The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors. In accord with these provisions, the International Journal of Communication believes in the vigorous assertion and defense of Fair Use by scholars engaged in academic research, teaching and non-commercial publishing. Thus, we view the inclusion of “quotations” from existing print, visual, audio and audio-visual texts to be appropriate examples of Fair Use, as are reproductions of visual images for the purpose of scholarly analysis. We encourage authors to obtain appropriate permissions to use materials originally produced by others, but do not require such permissions as long as the usage of such materials falls within the boundaries of Fair Use. The International Journal of Communication encourages authors to employ fair use in their scholarly publishing wherever appropriate. Fair use is the right to use unlicensed copyrighted material (whether it is text, images, audio-visual, or other) in your own work, in some circumstances. We consult the Code of Best Practices in Fair Use for Scholarly Research in Communication , created by the International Communication Association and endorsed by the National Communication Association, and you should too. If you have any questions about whether fair use applies to your uses of copyrighted material (whether it is text, images, audio-visual, or other) in your scholarship, simply include your rationale, grounded in the Best Practices, as a supplementary document with your submission.
Date
A point or period of time associated with an event in the lifecycle of the resource
2016/07/27
Language
A language of the resource
en
Zotero
Title
Where is the Queerness in Games?: Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital Games
Item Type
Journal Article
Author
Adrienne Shaw
Elizaveta Friesem
URL
http://ijoc.org/index.php/ijoc/article/view/5449
Rights
The International Journal of Communication is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, IJoC is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes free of charge and without permission. However, commercial use of the IJoC website or the articles contained herein is expressly prohibited without the written consent of the editor. Authors who publish in The International Journal of Communication will release their articles under the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) license . This license allows anyone to copy and distribute the article for non-commercial purposes provided that appropriate attribution is given. For details of the rights authors grants users of their work, see the "human-readable summary" of the license , with a link to the full license. (Note that "you" refers to a user, not an author, in the summary.) This journal utilizes the LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration. The publisher perpetually authorizes participants in the LOCKSS system to archive and restore our publication through the LOCKSS System for the benefit of all LOCKSS System participants. Specifically participating libraries may: Collect and preserve currently accessible materials; Use material consistent with original license terms; Provide copies to other LOCKSS appliances for purposes of audit and repair. Fair Use The U.S. Copyright Act of 1976 specifies, in Section 107, the terms of the Fair Use exception: Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include: the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; the nature of the copyrighted work; the amount and substantiality of the portion used in relation to the copyrighted work as a whole; & the effect of the use upon the potential market for or value of the copyrighted work. The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors. In accord with these provisions, the International Journal of Communication believes in the vigorous assertion and defense of Fair Use by scholars engaged in academic research, teaching and non-commercial publishing. Thus, we view the inclusion of “quotations” from existing print, visual, audio and audio-visual texts to be appropriate examples of Fair Use, as are reproductions of visual images for the purpose of scholarly analysis. We encourage authors to obtain appropriate permissions to use materials originally produced by others, but do not require such permissions as long as the usage of such materials falls within the boundaries of Fair Use. The International Journal of Communication encourages authors to employ fair use in their scholarly publishing wherever appropriate. Fair use is the right to use unlicensed copyrighted material (whether it is text, images, audio-visual, or other) in your own work, in some circumstances. We consult the Code of Best Practices in Fair Use for Scholarly Research in Communication , created by the International Communication Association and endorsed by the National Communication Association, and you should too. If you have any questions about whether fair use applies to your uses of copyrighted material (whether it is text, images, audio-visual, or other) in your scholarship, simply include your rationale, grounded in the Best Practices, as a supplementary document with your submission.
Volume
10
Pages
13
Publication Title
International Journal of Communication
ISSN
1932-8036
Date
2016/07/27
Access Date
2017-01-18 22:36:06
Library Catalog
ijoc.org
Language
en
Short Title
Where is the Queerness in Games?
Attachment Title
Snapshot
Gender
LGBTQ
queer
representation
sexuality
Video Games
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Capítulos de livros
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Where Do Girls Fit in the Gaming Scene
Type
The nature or genre of the resource
Book Section
Creator
An entity primarily responsible for making the resource
Michelle GOULET
Publisher
An entity responsible for making the resource available
Cambridge, Mass.
Date
A point or period of time associated with an event in the lifecycle of the resource
1998
Zotero
Title
Where Do Girls Fit in the Gaming Scene
Item Type
Book Section
Author
Michelle GOULET
Edition
1
Publisher
Cambridge, Mass.
Pages
339-341
ISBN
978-0-585-00317-7
Date
1998
Book Title
From Barbie to Mortal Kombat: gender and computer games
Short Title
From Barbie to Mortal Kombat
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Pesquisa Acadêmica
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
When passion isnt enough: gender, affect and credibility in digital games design
Type
The nature or genre of the resource
Journal Article
Creator
An entity primarily responsible for making the resource
Alison Harvey
Tamara Shepherd
Date
A point or period of time associated with an event in the lifecycle of the resource
2016/03/02
Contributor
An entity responsible for making contributions to the resource
Leticia Rodrigues
Zotero
Title
When passion isnt enough: gender, affect and credibility in digital games design
Item Type
Journal Article
Author
Alison Harvey
Tamara Shepherd
URL
https://www.researchgate.net/publication/297600025_When_passion_isnt_enough_gender_affect_and_credibility_in_digital_games_design
Publication Title
ResearchGate
ISSN
1367-8779
Date
2016/03/02
DOI
10.1177/1367877916636140
Access Date
2017-01-18 21:38:27
Library Catalog
www.researchgate.net
Abstract Note
Official Full-Text Publication: When passion isnt enough: gender, affect and credibility in digital games design on ResearchGate, the professional network for scientists.
Short Title
When passion isnt enough
Attachment Title
Snapshot
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Pesquisa Acadêmica
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
What Is Video Game Culture? Cultural Studies and Game Studies
Type
The nature or genre of the resource
Journal Article
Creator
An entity primarily responsible for making the resource
Adrienne Shaw
Date
A point or period of time associated with an event in the lifecycle of the resource
Outubro 1, 2010
Language
A language of the resource
en
Zotero
Title
What Is Video Game Culture? Cultural Studies and Game Studies
Item Type
Journal Article
Author
Adrienne Shaw
URL
http://journals.sagepub.com/doi/abs/10.1177/1555412009360414
Volume
5
Issue
4
Pages
403-424
Publication Title
Games and Culture
ISSN
1555-4120
Date
Outubro 1, 2010
Journal Abbreviation
Games and Culture
DOI
10.1177/1555412009360414
Access Date
2017-01-18 22:35:07
Library Catalog
SAGE Journals
Language
en
Abstract Note
What is video game culture, however? What does it mean to have a culture defined by the consumption of a particular medium? Moreover, what are the implications of defining this culture in a particular way? While there has been a great deal of ink split on video game culture, the actual definition of the term is often treated as common sense. Unpacking the discourses surrounding ‘‘video game culture’’ allows us to see the power dynamics involved in attributing certain characteristics to it, as well as naming it ‘‘video game culture’’ as such. This has implications for how video games are studied and is connected with how culture is studied more broadly. By critically examining how video game culture has been defined in both press and academic articles, this paper illuminates how this definition has limited the study of video games and where it can move.
Short Title
What Is Video Game Culture?
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Vídeos, séries e documentários
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Websérie Tropes vs Women: Videogames
Type
The nature or genre of the resource
Web Page
Creator
An entity primarily responsible for making the resource
Anita SARKEESIAN
Rights
Information about rights held in and over the resource
Licença Padrão do Youtube
Language
A language of the resource
English
Zotero
Title
Websérie Tropes vs Women: Videogames
Item Type
Web Page
Author
Anita SARKEESIAN
URL
https://www.youtube.com/playlist?list=PLn4ob_5_ttEaA_vc8F3fjzE62esf9yP61
Rights
Licença Padrão do Youtube
Language
English
Abstract Note
The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective. This series will include critical analysis of many beloved games and characters, but remember that it is both possible (and even necessary) to simultaneously enjoy media while also being critical of it's more problematic or pernicious aspects.
This video series is created by Anita Sarkeesian and the project was funded by 6968 awesome backers on Kickstarter.com
(fonte canal)
Website Title
Tropes vs Women in Video Games
feminismo
games
jogos
jogos digitais
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Notícias, posts de blogs e artigos online
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Websérie mostra os desafios das mulheres no mercado gamer
Type
The nature or genre of the resource
Blog Post
Creator
An entity primarily responsible for making the resource
Renato Lebeau
Date
A point or period of time associated with an event in the lifecycle of the resource
2016-07-20T09:50:29-02:00
Zotero
Title
Websérie mostra os desafios das mulheres no mercado gamer
Item Type
Blog Post
Author
Renato Lebeau
URL
http://impulsohq.com/quadrinhos/noticias/webserie-mostra-os-desafios-das-mulheres-no-mercado-gamer/
Date
2016-07-20T09:50:29-02:00
Access Date
2017-01-18 19:22:02
Abstract Note
“Eu sou gamer” é uma websérie produzida pela AOC e protagonizada por alguns dos principais nomes do universo gamer no Brasil. Em seu terceiro episódio, que estreou dia 12 de julho, apresenta …
Blog Title
Impulso HQ
Attachment Title
Snapshot
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Pesquisa Acadêmica
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
We Are All Fishes Now: DiGRA, Feminism, and GamerGate
Type
The nature or genre of the resource
Journal Article
Creator
An entity primarily responsible for making the resource
Shira Chess
Adrienne Shaw
Rights
Information about rights held in and over the resource
ToDIGRA publications are licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Generic License ( http://creativecommons.org/licenses/by-nc-nd/2.5/ ) All images appearing in ToDIGRA articles are propertyof the respective copyright owners,and are not released into the Creative Commons. The respective owners reserve all rights. The full copyright agreement for ToDIGRA authors can be found here .
Date
A point or period of time associated with an event in the lifecycle of the resource
2016/04/05
Language
A language of the resource
en
Zotero
Title
We Are All Fishes Now: DiGRA, Feminism, and GamerGate
Item Type
Journal Article
Author
Shira Chess
Adrienne Shaw
URL
http://todigra.org/index.php/todigra/article/view/39
Rights
ToDIGRA publications are licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Generic License ( http://creativecommons.org/licenses/by-nc-nd/2.5/ ) All images appearing in ToDIGRA articles are propertyof the respective copyright owners,and are not released into the Creative Commons. The respective owners reserve all rights. The full copyright agreement for ToDIGRA authors can be found here .
Volume
2
Issue
2
Publication Title
Transactions of the Digital Games Research Association
ISSN
2328-9422
Date
2016/04/05
Access Date
2017-01-18 22:34:41
Library Catalog
todigra.org
Language
en
Abstract Note
Following DiGRA 2014, our Fishbowl was used by some members of the GamerGate movement as proof of the “nefarious” dealings within our academic community. Some have asked the question of whether our Fishbowl “The Playful is Political” should have been accepted, given the negative attention on DiGRA it engendered and ongoing ramifications of that attention on the feminist game studies community. In what follows, we argue why our Fishbowl was an important first step in broaching a larger conversation about identity, diversity, and gaming.
Short Title
We Are All Fishes Now
Attachment Title
Snapshot
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Notícias, posts de blogs e artigos online
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Virando o jogo: mulheres já são maioria no setor de games brasileiro
Type
The nature or genre of the resource
Web Page
Zotero
Title
Virando o jogo: mulheres já são maioria no setor de games brasileiro
Item Type
Web Page
URL
https://olhardigital.uol.com.br/games-e-consoles/video/virando-o-jogo-mulheres-ja-sao-maioria-no-setor-de-games-brasileiro/65684
Access Date
2017-05-30 15:31:34
Abstract Note
Tudo sobre tecnologia, internet e redes sociais
Website Title
Olhar Digital - O futuro passa primeiro aqui
Short Title
Virando o jogo
Attachment Title
Snapshot