Dublin Core
Título
There is No Magic Circle
Autor
Mia Consalvo
Data
Outubro 1, 2009
Colaborador
Leticia Rodrigues
Idioma
en
Tipo
Journal Article
Zotero
Tipo de Item
Journal Article
DOI
10.1177/1555412009343575
ISSN
1555-4120
Abstract Note
Games are created through the act of gameplay, which is contingent on player acts. However, to understand gameplay, we must also investigate contexts, justifications, and limitations. Cheating can be an excellent path into studying the gameplay situation, because it lays bare player’s frustrations and limitations. It points to ludic hopes and activities, and it causes us to question our values, our ethics. In comparison, the concept of the magic circle seems static and overly formalist. Structures may be necessary to begin gameplay, but we cannot stop at structures as a way of understanding the gameplay experience. Because of that, we cannot say that games are magic circles, where the ordinary rules of life do not apply. Of course they apply, but in addition to, in competition with, other rules and in relation to multiple contexts, across varying cultures, and into different groups, legal situations, and homes.
Access Date
2017-01-18 21:03:44
Data
Outubro 1, 2009
Issue
4
Journal Abbreviation
Games and Culture
Idioma
en
Library Catalog
SAGE Journals
Páginas
408-417
Publication Title
Games and Culture
Título
There is No Magic Circle
URL
http://journals.sagepub.com/doi/abs/10.1177/1555412009343575
Volume
4
Attachment Title
SAGE PDF Full Text