There is No Magic Circle

Dublin Core

Título

There is No Magic Circle

Autor

Mia Consalvo

Data

Outubro 1, 2009

Colaborador

Leticia Rodrigues

Idioma

en

Tipo

Journal Article

Zotero

Author

Mia Consalvo

Tipo de Item

Journal Article

DOI

10.1177/1555412009343575

ISSN

1555-4120

Abstract Note

Games are created through the act of gameplay, which is contingent on player acts. However, to understand gameplay, we must also investigate contexts, justifications, and limitations. Cheating can be an excellent path into studying the gameplay situation, because it lays bare player’s frustrations and limitations. It points to ludic hopes and activities, and it causes us to question our values, our ethics. In comparison, the concept of the magic circle seems static and overly formalist. Structures may be necessary to begin gameplay, but we cannot stop at structures as a way of understanding the gameplay experience. Because of that, we cannot say that games are magic circles, where the ordinary rules of life do not apply. Of course they apply, but in addition to, in competition with, other rules and in relation to multiple contexts, across varying cultures, and into different groups, legal situations, and homes.

Access Date

2017-01-18 21:03:44

Data

Outubro 1, 2009

Issue

4

Journal Abbreviation

Games and Culture

Idioma

en

Library Catalog

SAGE Journals

Páginas

408-417

Publication Title

Games and Culture

Título

There is No Magic Circle

URL

http://journals.sagepub.com/doi/abs/10.1177/1555412009343575

Volume

4

Attachment Title

SAGE PDF Full Text