Dublin Core
Título
The queer case of video games: orgasms, Heteronormativity, and video game narrative
Autor
Shira Chess
Data
Janeiro 1, 2016
Colaborador
Leticia Rodrigues
Tipo
Journal Article
Zotero
Tipo de Item
Journal Article
DOI
10.1080/15295036.2015.1129066
ISSN
1529-5036
Abstract Note
In recent years, scholars have theorized about the narrative potential of video games. These conversations have helped to situate a complex new medium into the parameters of older forms of storytelling. This paper argues that these debates often privilege heteronormative formulations of narrative structure. Building on the work of Judith Roof (1996. Come as you are: Sexuality and narrative. New York: Columbia University Press), I illustrate how traditional narrative theory relies on masculine, heteronormative conceptualizations of a necessarily reproductive climax. Queer narrative theory, in contrast, focuses on the pleasurable possibilities embedded in the middle of the narrative. Similarly, gaming narratives play in the middle spaces where queer narrative thrives. Using this as a theoretical model, I explore how games are more effective in the narrative middle and provide a new lens for both narrative scholars and gaming scholars.
Access Date
2017-01-18 21:35:53
Data
Janeiro 1, 2016
Issue
1
Library Catalog
Taylor and Francis+NEJM
Páginas
84-94
Publication Title
Critical Studies in Media Communication
Short Title
The queer case of video games
Título
The queer case of video games: orgasms, Heteronormativity, and video game narrative
URL
http://dx.doi.org/10.1080/15295036.2015.1129066
Volume
33
Attachment Title
Snapshot