The queer case of video games: orgasms, Heteronormativity, and video game narrative

Dublin Core

Título

The queer case of video games: orgasms, Heteronormativity, and video game narrative

Autor

Shira Chess

Data

Janeiro 1, 2016

Colaborador

Leticia Rodrigues

Tipo

Journal Article

Zotero

Author

Shira Chess

Tipo de Item

Journal Article

DOI

10.1080/15295036.2015.1129066

ISSN

1529-5036

Abstract Note

In recent years, scholars have theorized about the narrative potential of video games. These conversations have helped to situate a complex new medium into the parameters of older forms of storytelling. This paper argues that these debates often privilege heteronormative formulations of narrative structure. Building on the work of Judith Roof (1996. Come as you are: Sexuality and narrative. New York: Columbia University Press), I illustrate how traditional narrative theory relies on masculine, heteronormative conceptualizations of a necessarily reproductive climax. Queer narrative theory, in contrast, focuses on the pleasurable possibilities embedded in the middle of the narrative. Similarly, gaming narratives play in the middle spaces where queer narrative thrives. Using this as a theoretical model, I explore how games are more effective in the narrative middle and provide a new lens for both narrative scholars and gaming scholars.

Access Date

2017-01-18 21:35:53

Data

Janeiro 1, 2016

Issue

1

Library Catalog

Taylor and Francis+NEJM

Páginas

84-94

Publication Title

Critical Studies in Media Communication

Short Title

The queer case of video games

Título

The queer case of video games: orgasms, Heteronormativity, and video game narrative

URL

http://dx.doi.org/10.1080/15295036.2015.1129066

Volume

33

Attachment Title

Snapshot