Do you identify as a gamer? Gender, race, sexuality, and gamer identity

Dublin Core

Título

Do you identify as a gamer? Gender, race, sexuality, and gamer identity

Autor

Adrienne Shaw

Data

Fevereiro 1, 2012

Idioma

en

Tipo

Journal Article

Zotero

Author

Adrienne Shaw

Tipo de Item

Journal Article

DOI

10.1177/1461444811410394

ISSN

1461-4448

Abstract Note

The demand for minority representation in video games often focuses on proving that members of marginalized groups are gamers. In turn, it is asserted that the gaming industry should focus on appealing to these players via targeted content. Being targeted as a gamer, however, does not a gamer make. Identity as a gamer intersects with other identities like gender, race, and sexuality. Negative connotations about gaming lead people to not identify as gamers, and even to not play video games. This article concludes, based on interview data, that those invested in diversity in video games must focus their attention on the construction of the medium, and not the construction of the audience as such. This shift in academic attention is necessary to develop arguments for representation in games that do not rely on marking groups as specific kinds of gaming markets via identifiers like gender, race, and sexuality.

Access Date

2017-01-18 21:46:15

Data

Fevereiro 1, 2012

Issue

1

Journal Abbreviation

New Media & Society

Idioma

en

Library Catalog

SAGE Journals

Páginas

28-44

Publication Title

New Media & Society

Short Title

Do you identify as a gamer?

Título

Do you identify as a gamer? Gender, race, sexuality, and gamer identity

URL

http://dx.doi.org/10.1177/1461444811410394

Volume

14

Attachment Title

SAGE PDF Full Text