Dublin Core
Título
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
Autor
Adrienne Shaw
Data
Fevereiro 1, 2012
Idioma
en
Tipo
Journal Article
Zotero
Tipo de Item
Journal Article
DOI
10.1177/1461444811410394
ISSN
1461-4448
Abstract Note
The demand for minority representation in video games often focuses on proving that members of marginalized groups are gamers. In turn, it is asserted that the gaming industry should focus on appealing to these players via targeted content. Being targeted as a gamer, however, does not a gamer make. Identity as a gamer intersects with other identities like gender, race, and sexuality. Negative connotations about gaming lead people to not identify as gamers, and even to not play video games. This article concludes, based on interview data, that those invested in diversity in video games must focus their attention on the construction of the medium, and not the construction of the audience as such. This shift in academic attention is necessary to develop arguments for representation in games that do not rely on marking groups as specific kinds of gaming markets via identifiers like gender, race, and sexuality.
Access Date
2017-01-18 21:46:15
Data
Fevereiro 1, 2012
Issue
1
Journal Abbreviation
New Media & Society
Idioma
en
Library Catalog
SAGE Journals
Páginas
28-44
Publication Title
New Media & Society
Short Title
Do you identify as a gamer?
Título
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
URL
http://dx.doi.org/10.1177/1461444811410394
Volume
14
Attachment Title
SAGE PDF Full Text