1
10
1
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Pesquisa Acadêmica
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
The Leisure of Serious Games: A Dialogue
Type
The nature or genre of the resource
Journal Article
Creator
An entity primarily responsible for making the resource
Geoffrey M. Rockwell
Kevin Kee
Date
A point or period of time associated with an event in the lifecycle of the resource
May 2011
Language
A language of the resource
English
Contributor
An entity responsible for making contributions to the resource
Letícia Rodrigues
Zotero
Title
The Leisure of Serious Games: A Dialogue
Item Type
Journal Article
Author
Geoffrey M. Rockwell
Kevin Kee
URL
http://gamestudies.org/1102/articles/geoffrey_rockwell_kevin_kee
Volume
11
Issue
2
Publication Title
Game Studies: the international journal of computer game research
Date
May 2011
Language
English
Abstract Note
This dialogue was performed by Dr. Geoffrey Rockwell and Dr. Kevin Kee1 as a plenary presentation to the 2009 Interacting with Immersive Worlds Conference at Brock University in St. Catharines, Canada. Kevin introduced Geoffrey as a keynote speaker prepared to present on serious games. Instead of following convention, Geoffrey invited Kevin to engage in a dialogue testing the claim that "games can be educational". Animated by a spirit of Socratic play, they examined serious gaming in the light of the insights of ancient philosophers including Socrates, Plato and Aesop, twentieth-century theorists such as Ludwig Wittgenstein, Bernard Suits, Johan Huizinga, and Roger Callois, and contemporaries such as Espen Aarseth, Bernard Suits and Mihaly Csikszentmihalyi. Their dialogue touched on topics ranging from definitions of play and games, to existing examples of “serious games”, to divisions between games and simulations, and the historical trajectories of comparable media. Their goal was to provide an introduction to these topics, and provoke discussion among their listeners during the conference that followed. In the end, they agreed that the lines of separation between "games" and "learning" may not be as clear as sometimes assumed, and that in game design we may find the seeds of serious play.
Keywords: serious games, play, education, Socratic dialogues, theory.
Short Title
ISSN:1604-7982
computer games
education
games
play
serious games
Socratic dialogues
theory
Videogames