8 Gender Play in a Tween Gaming Club
Yasmin B. KAFAI
MIT Press
2008
English
Book Section
Chapter 4. Video Game Designs by Girls and Boys: Variability and Consistency of Gender Differences
Yasmin B. KAFAI
MIT Press
1998
English
Book Section
11 Getting Girls into the Game: Toward a "Virtuous Cycle'
Tracy FULLERTON
Janine FRON
Celia PEARCE
Jacki MORIE
MIT Press
2008
English
Book Section
4 Becoming a Player; Networks, Structure, and Imagined Futures
T.L. TAYLOR
MIT Press
2008
English
Book Section
Chapter 11. Retooling Play: Dystopia, Dysphoria, and Difference
Suzanne DE CASTELL
Mary BRYSON
MIT Press
1998
English
Book Section
13 Are Boy Games Even Necessary?
Nicole LAZZARO
MIT Press
2008
English
Book Section
6 Maps of Digital Desires: Exploring the Topography of Gender and Play in Online Games
Nick YEE
MIT Press
2008
English
Book Section
7 Gender Dynamics of the Japanese Media Mix
Mizuko ITO
MIT Press
2008
English
Book Section
12 Crunched by Passion: Women Game Developers and Workplace Challenges
Mia CONSALVO
MIT Press
2008
English
Book Section
17 Design Heuristics for Activist Games
Mary FLANAGAN
Helen NISSENBAUM
MIT Press
2008
English
Book Section