1
10
6
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Pesquisa Acadêmica
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Where is the Queerness in Games?: Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital Games
Type
The nature or genre of the resource
Journal Article
Creator
An entity primarily responsible for making the resource
Adrienne Shaw
Elizaveta Friesem
Rights
Information about rights held in and over the resource
The International Journal of Communication is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, IJoC is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes free of charge and without permission. However, commercial use of the IJoC website or the articles contained herein is expressly prohibited without the written consent of the editor. Authors who publish in The International Journal of Communication will release their articles under the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) license . This license allows anyone to copy and distribute the article for non-commercial purposes provided that appropriate attribution is given. For details of the rights authors grants users of their work, see the "human-readable summary" of the license , with a link to the full license. (Note that "you" refers to a user, not an author, in the summary.) This journal utilizes the LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration. The publisher perpetually authorizes participants in the LOCKSS system to archive and restore our publication through the LOCKSS System for the benefit of all LOCKSS System participants. Specifically participating libraries may: Collect and preserve currently accessible materials; Use material consistent with original license terms; Provide copies to other LOCKSS appliances for purposes of audit and repair. Fair Use The U.S. Copyright Act of 1976 specifies, in Section 107, the terms of the Fair Use exception: Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include: the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; the nature of the copyrighted work; the amount and substantiality of the portion used in relation to the copyrighted work as a whole; & the effect of the use upon the potential market for or value of the copyrighted work. The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors. In accord with these provisions, the International Journal of Communication believes in the vigorous assertion and defense of Fair Use by scholars engaged in academic research, teaching and non-commercial publishing. Thus, we view the inclusion of “quotations” from existing print, visual, audio and audio-visual texts to be appropriate examples of Fair Use, as are reproductions of visual images for the purpose of scholarly analysis. We encourage authors to obtain appropriate permissions to use materials originally produced by others, but do not require such permissions as long as the usage of such materials falls within the boundaries of Fair Use. The International Journal of Communication encourages authors to employ fair use in their scholarly publishing wherever appropriate. Fair use is the right to use unlicensed copyrighted material (whether it is text, images, audio-visual, or other) in your own work, in some circumstances. We consult the Code of Best Practices in Fair Use for Scholarly Research in Communication , created by the International Communication Association and endorsed by the National Communication Association, and you should too. If you have any questions about whether fair use applies to your uses of copyrighted material (whether it is text, images, audio-visual, or other) in your scholarship, simply include your rationale, grounded in the Best Practices, as a supplementary document with your submission.
Date
A point or period of time associated with an event in the lifecycle of the resource
2016/07/27
Language
A language of the resource
en
Zotero
Title
Where is the Queerness in Games?: Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital Games
Item Type
Journal Article
Author
Adrienne Shaw
Elizaveta Friesem
URL
http://ijoc.org/index.php/ijoc/article/view/5449
Rights
The International Journal of Communication is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, IJoC is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes free of charge and without permission. However, commercial use of the IJoC website or the articles contained herein is expressly prohibited without the written consent of the editor. Authors who publish in The International Journal of Communication will release their articles under the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) license . This license allows anyone to copy and distribute the article for non-commercial purposes provided that appropriate attribution is given. For details of the rights authors grants users of their work, see the "human-readable summary" of the license , with a link to the full license. (Note that "you" refers to a user, not an author, in the summary.) This journal utilizes the LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration. The publisher perpetually authorizes participants in the LOCKSS system to archive and restore our publication through the LOCKSS System for the benefit of all LOCKSS System participants. Specifically participating libraries may: Collect and preserve currently accessible materials; Use material consistent with original license terms; Provide copies to other LOCKSS appliances for purposes of audit and repair. Fair Use The U.S. Copyright Act of 1976 specifies, in Section 107, the terms of the Fair Use exception: Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include: the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; the nature of the copyrighted work; the amount and substantiality of the portion used in relation to the copyrighted work as a whole; & the effect of the use upon the potential market for or value of the copyrighted work. The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors. In accord with these provisions, the International Journal of Communication believes in the vigorous assertion and defense of Fair Use by scholars engaged in academic research, teaching and non-commercial publishing. Thus, we view the inclusion of “quotations” from existing print, visual, audio and audio-visual texts to be appropriate examples of Fair Use, as are reproductions of visual images for the purpose of scholarly analysis. We encourage authors to obtain appropriate permissions to use materials originally produced by others, but do not require such permissions as long as the usage of such materials falls within the boundaries of Fair Use. The International Journal of Communication encourages authors to employ fair use in their scholarly publishing wherever appropriate. Fair use is the right to use unlicensed copyrighted material (whether it is text, images, audio-visual, or other) in your own work, in some circumstances. We consult the Code of Best Practices in Fair Use for Scholarly Research in Communication , created by the International Communication Association and endorsed by the National Communication Association, and you should too. If you have any questions about whether fair use applies to your uses of copyrighted material (whether it is text, images, audio-visual, or other) in your scholarship, simply include your rationale, grounded in the Best Practices, as a supplementary document with your submission.
Volume
10
Pages
13
Publication Title
International Journal of Communication
ISSN
1932-8036
Date
2016/07/27
Access Date
2017-01-18 22:36:06
Library Catalog
ijoc.org
Language
en
Short Title
Where is the Queerness in Games?
Attachment Title
Snapshot
Gender
LGBTQ
queer
representation
sexuality
Video Games
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Pesquisa Acadêmica
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
The queer case of video games: orgasms, Heteronormativity, and video game narrative
Type
The nature or genre of the resource
Journal Article
Creator
An entity primarily responsible for making the resource
Shira Chess
Date
A point or period of time associated with an event in the lifecycle of the resource
Janeiro 1, 2016
Contributor
An entity responsible for making contributions to the resource
Leticia Rodrigues
Zotero
Title
The queer case of video games: orgasms, Heteronormativity, and video game narrative
Item Type
Journal Article
Author
Shira Chess
URL
http://dx.doi.org/10.1080/15295036.2015.1129066
Volume
33
Issue
1
Pages
84-94
Publication Title
Critical Studies in Media Communication
ISSN
1529-5036
Date
Janeiro 1, 2016
DOI
10.1080/15295036.2015.1129066
Access Date
2017-01-18 21:35:53
Library Catalog
Taylor and Francis+NEJM
Abstract Note
In recent years, scholars have theorized about the narrative potential of video games. These conversations have helped to situate a complex new medium into the parameters of older forms of storytelling. This paper argues that these debates often privilege heteronormative formulations of narrative structure. Building on the work of Judith Roof (1996. Come as you are: Sexuality and narrative. New York: Columbia University Press), I illustrate how traditional narrative theory relies on masculine, heteronormative conceptualizations of a necessarily reproductive climax. Queer narrative theory, in contrast, focuses on the pleasurable possibilities embedded in the middle of the narrative. Similarly, gaming narratives play in the middle spaces where queer narrative thrives. Using this as a theoretical model, I explore how games are more effective in the narrative middle and provide a new lens for both narrative scholars and gaming scholars.
Short Title
The queer case of video games
Attachment Title
Snapshot
feminist theory
narrative
queer technologies
queer theory
Video Games
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Vídeos, séries e documentários
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Donzela em Defesa
Type
The nature or genre of the resource
Video Recording
Creator
An entity primarily responsible for making the resource
helenavnog
Date
A point or period of time associated with an event in the lifecycle of the resource
2017-03-20
Zotero
Title
Donzela em Defesa
Item Type
Video Recording
Director
helenavnog
URL
https://www.youtube.com/watch?v=Tw2yBuYuseI&feature=youtu.be
Date
2017-03-20
Access Date
2017-05-30 15:18:26
Library Catalog
YouTube
Running Time
2150 seconds
Abstract Note
THIS IS A NON-PROFIT DOCUMENTARY
English subtitles soon!
---------------------
Deixe seu like e compartilhe! :)
Por que tem tanto cara jogando? Donzela Em Defesa é um documentário que pretende discutir o espaço e a participação das mulheres nos videogames. Buscamos a opinião das pessoas sobre assédio, violência, inclusão, hipersexualização e representatividade nos videogames para mostrar ao público a real situação de mulheres enquanto jogadoras. Nosso objetivo é o de trazer mais debate à este assunto e tornar os games um cenário acolhedor não só para homens, mas, também para as mulheres.
Curta nossa página do facebook: https://www.facebook.com/donzelaemdef...
#joguecomoumagarota
------------------------------------------------
ERRATA: 11:17 - Nome do jogo: Bayonetta - PlatinumGames (2009)
------------------------------------------------
All game footage was used with means of illustration of this documentary. They belong to the companies listed below, with all rights reserved:
© 1972 ATARI ALL RIGHTS RESERVED
© 1978 TAITO ALL RIGHTS RESERVED
© 1980 NAMCO ALL RIGHTS RESERVED
© 1981-2017 NINTENDO ALL RIGHTS RESERVED
© 2009-2014 SEGA/PLATINUMGAMES ALL RIGHTS RESERVED
© 2012-2016 CAPCOM AND DIMPS ALL RIGHTS RESERVED
© 2009 RIOT GAMES ALL RIGHTS RESERVED
© 2016 SQUARE ENIX ALL RIGHTS RESERVED
© 2011 BETHESDA ALL RIGHTS RESERVED
© 2006 ARMAGEDDON MIDWAY GAMES ALL RIGHTS RESERVED
© 2013-2015 CRYSTAL DINAMICS ALL RIGHTS RESERVED
© 1996 CORE DESIGN ALL RIGHTS RESERVED
© 2010 TEAM NINJA/NINTENDO ALL RIGHTS RESERVED
© 2015 DONTNOD ENTERTAINMENT ALL RIGHTS RESERVED
© 2008 HOGSTUDIOS ALL RIGHTS RESERVED
© 2014 HARVESTER GAMES ALL RIGHTS RESERVED
© 2012 BIOWARE ALL RIGHTS RESERVED
© 2013 IRRATIONAL GAMES ALL RIGHTS RESERVED
© 2016 BLIZZARD ENTERTAINMENT ALL RIGHTS RESERVED
The music used in this documentary doesn't belong to us as well. Song titles and authors, in order of appearence, are listed below:
Street Fighter 2 - Guile Theme Acapella (© 2013 ALL RIGHTS RESERVED)
Never Sleep - Gunnar Olsen
8-Bit March - Twin Musicon
Cognative Dissonance Electronic Medium - Kevin McLeod
Professor Layton's Theme Remix - Mewmore (https://www.youtube.com/watch?v=Gafc5...)
Spanish Sahaara (Life is Strange) Piano cover - PianoPrinceofAnime (https://www.youtube.com/watch?v=lc6Qc...)
Counter Strike Global Offensive Menu Theme Remix - Michael Mac (https://www.youtube.com/watch?v=Fc3M7...)
Turnabout Sisters (Ace Attorney) Jazz Cover - insaneintherainmusic (https://www.youtube.com/watch?v=rVfE1...)
Lara Croft Theme - Nathan McCree (©1996 ALL RIGHTS RESERVED)
Brinstar Remix (Super Metroid) - Kamex (https://www.youtube.com/watch?v=QXgqj...)
Eighties Action - Kevin McLeod
feminism
feminismo
mulheres
Video Games
Videogames
women
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Vídeos, séries e documentários
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Portal is a Feminist Masterpiece | Game/Show | PBS Digital Studios
Type
The nature or genre of the resource
Video Recording
Creator
An entity primarily responsible for making the resource
PBS Game/Show
Date
A point or period of time associated with an event in the lifecycle of the resource
2016-01-05
Zotero
Title
Portal is a Feminist Masterpiece | Game/Show | PBS Digital Studios
Item Type
Video Recording
Director
PBS Game/Show
URL
https://www.youtube.com/watch?v=JgnublE4dxU
Date
2016-01-05
Access Date
2016-01-13 22:55:14
Library Catalog
YouTube
Running Time
496 seconds
Abstract Note
Is Portal a fight against the patriarchy?
Subscribe to PBS Game/Show! http://bit.ly/1BPJ2VE Tweet at us! https://twitter.com/pbsgameshow
↓ More info and sources below ↓
Many would agree that there are strong feminist themes throughout Portal, but to name a masterpiece is a daunting task. Sure, the main character is a badass female using her intelligence and courage to break free of oppression. But is the entire plot really a comment on women's equality, or something else entirely? As always, discuss your interpretations in the comment section!
----------------------------------------------------------------
Follow us on Facebook https://www.facebook.com/gameshowpbs
Email us! pbsgameshow [at] gmail [dot] com
Follow us on Reddit http://www.reddit.com/r/pbsgameshow
----------------------------------------------------------------
ASSET LINKS:
0:41 Square Enix & Kim Swift Preview Quantum Conundrum
https://www.youtube.com/watch?v=hqGR6...
0:43 Kim Swift's call to arms: 'We need to change the makeup of our industry'
http://www.polygon.com/2013/1/3/38307...
0:56 Monsterpiece Theater - The 39 Stairs
https://www.youtube.com/watch?v=jzjM6...
1:01 Faster, Pussycat! Kill! Kill! (1965) trailer
https://www.youtube.com/watch?v=m3Jjy...
1:02 The Handmaid's Tale - Official Trailer (1990)
https://www.youtube.com/watch?v=SWQ4x...
1:34 SAUSAGE FEST
https://www.youtube.com/watch?v=-uKy1...
2:08 Feminist Classics Book Club: A Room of One’s Own
http://www.gender-focus.com/2011/05/1...
2:18 Identifying the Misbehaving Woman in 'Portal 2'
http://www.popmatters.com/post/140585...
2:32 The Yellow Wallpaper and Other Stories
http://www.goodreads.com/book/show/99...
2:35 GlaDOS2
http://creepypasta.wikia.com/wiki/Fil...
3:15 Cave & Caroline 70s
http://half-life.wikia.com/wiki/File:...
4:21 Is Portal A Girls’ Game?
http://m-v-b.tumblr.com/post/53572449...
4:28 Lucille Bluth Wink
https://www.youtube.com/watch?v=-Zb1l...
5:16 Luke Confronts Darth Vader - Return of the Jedi
https://www.youtube.com/watch?v=en8bh...
5:20 Absalom, Absalom!
https://en.wikipedia.org/wiki/Absalom...
5:46 Portal 2 - Turret Opera Translated to English
https://www.youtube.com/watch?v=P4_WS...
----------------------------------------------------------------
MUSIC:
""Oh Damn!"" by CJVSO
https://soundcloud.com/downpitched/cj...
""Digital Sonar"" by Brink
""Mindphuck"" by Known To Be Lethal
https://www.youtube.com/watch?v=B-cyr...
""After Hours""
""Lakes"" by Chooga
https://www.youtube.com/watch?v=E8hns...
""Beautiful Days"" by Extan
https://soundcloud.com/extandnb/beaut...
""Spectrum Subdiffusion Mix"" by Foniqz
https://soundcloud.com/subdiffusion/f...
""Good Way Song"" by Electronic Rescue
""Alice y Bob"" by Javier Rubio and Parsec
https://archive.org/details/escala19_...
""Sleet"" by Kubbi
https://soundcloud.com/kubbi/kubbi-sleet
""Toaster"" by Kubbi
https://soundcloud.com/kubbi/toaster
""Patriotic Songs of America"" by New York Military Band and the American Quartet
http://freemusicarchive.org/music/New...
""Lets Go Back To The Rock"" by Outsider
https://www.jamendo.com/en/artist/440...
""Run"" by Outsider
https://www.jamendo.com/en/artist/440...
""Fame"" by Statue of Diveo
https://www.jamendo.com/en/artist/352...
""Freedom Weekends"" by Statue of Diveo
https://www.jamendo.com/en/artist/352...
----------------------------------------------------------------
Hosted by Jamin Warren (@jaminwar)
See more on games and culture on his site: http://www.killscreendaily.com
Made by Kornhaber Brown (http://www.kornhaberbrown.com)
A room of one's own
Absalom Absalom!
AI
Aperture Science
caroline
cave johnson
character design
chell
companion box
Electronic Arts
feminism
Feminist
FPS
game design
game/show
GlaDOS
Half-Life
Jamin Warren
Kim Swift
Kornhaber Brown
Lab Rat
lemons
masterpiece
Orange Box
patriarchy
PBS
PBS Digtal Studios
PBS Game Show
Portal
Portal 2
potato
Public Broadcasting Service
puzzle game
Rattmann
suffrage
The Yellow Wallpaper
Valve
Video Games
Videogames
women
Woolf
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Vídeos, séries e documentários
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Why Do "Girl Games" Matter? | Game/Show | PBS Digital Studios
Type
The nature or genre of the resource
Video Recording
Creator
An entity primarily responsible for making the resource
PBS Game/Show
Date
A point or period of time associated with an event in the lifecycle of the resource
2015-10-20
Zotero
Title
Why Do "Girl Games" Matter? | Game/Show | PBS Digital Studios
Item Type
Video Recording
Director
PBS Game/Show
URL
https://www.youtube.com/watch?v=4GKZ-u0cJsI
Date
2015-10-20
Access Date
2016-01-13 22:48:00
Library Catalog
YouTube
Running Time
509 seconds
Abstract Note
What's the deal with Pink Games??
Subscribe to PBS Game/Show! http://bit.ly/1BPJ2VE
Tweet at us! https://twitter.com/pbsgameshow
↓ More info and sources below ↓
Many of us have a special place in our hearts for games from the late '80s and early '90s. This era brought us classics like Tetris, Super Mario Bros, and The Legend of Zelda. But perhaps the biggest thing to happen in this time concerned a very different type of game. For the first time, developers decided to explicitly market to girls. This was known as the Pink Games boom. But where did Pink Games come from? And how did they impact the world of games for the better?
What You Never Noticed About Myst
https://www.youtube.com/watch?v=jS4R5...
Why Do Virtual Pets Give Us Real Feelings?:
https://www.youtube.com/watch?v=T7rnp...
----------------------------------------------------------------
Follow us on Facebook https://www.facebook.com/gameshowpbs
Email us! pbsgameshow [at] gmail [dot] com
Follow us on Reddit: http://www.reddit.com/r/pbsgameshow
----------------------------------------------------------------
ASSET LINKS:
0:51 "No Girls Allowed" article on Polygon
http://www.polygon.com/features/2013/...
1:48 What Does it Mean to be a Gamer?
http://www.bigfishgames.com/blog/what...
1:48 What is a Gamer?
http://gamersdecrypted.com/what-is-a-...
1:49 What is a Gamer? How do you define it?
http://www.giantbomb.com/forums/gener...
2:27 Update of my Nintendo DS Lite (pink!)
https://www.youtube.com/watch?v=aLSMJ...
2:33 Animal Crossing Happy Home Designer - with Noodlerella (Nintendo 3DS)
https://www.youtube.com/watch?v=phnf1...
3:25 The Awfulness and the Importance of the Dress-Up Game
http://killscreendaily.com/articles/a...
4:31 Girly Video games: Rewriting a History of Pink
http://www.theguardian.com/technology...
----------------------------------------------------------------
MUSIC:
"Oh Damn!" by CJVSO
https://soundcloud.com/downpitched/cj...
"Digital Sonar" by Brink
"Mindphuck" by Known To Be Lethal
https://www.youtube.com/watch?v=B-cyr...
"After Hours"
"Lakes" by Chooga
https://www.youtube.com/watch?v=E8hns...
"Beautiful Days" by Extan
https://soundcloud.com/extandnb/beaut...
"Spectrum Subdiffusion Mix" by Foniqz
https://soundcloud.com/subdiffusion/f...
"Good Way Song" by Electronic Rescue
"Alice y Bob" by Javier Rubio and Parsec
https://archive.org/details/escala19_...
"Sleet" by Kubbi
https://soundcloud.com/kubbi/kubbi-sleet
"Toaster" by Kubbi
https://soundcloud.com/kubbi/toaster
"Patriotic Songs of America" by New York Military Band and the American Quartet
http://freemusicarchive.org/music/New...
"Lets Go Back To The Rock" by Outsider
https://www.jamendo.com/en/artist/440...
"Run" by Outsider
https://www.jamendo.com/en/artist/440...
"Fame" by Statue of Diveo
https://www.jamendo.com/en/artist/352...
"Freedom Weekends" by Statue of Diveo
https://www.jamendo.com/en/artist/352...
----------------------------------------------------------------
Hosted by Jamin Warren (@jaminwar)
See more on games and culture on his site: http://www.killscreendaily.com
Made by Kornhaber Brown (http://www.kornhaberbrown.com)
Short Title
Why Do "Girl Games" Matter?
Atari (Video Game Developer)
Barbie (Collection Category)
chop suey
Female (Literature Subject)
Femicom
Gameplay
girl games
Girls' Games And Toys
ian bogost
Nintendo (Video Game Developer)
PBS Digtal Studios
PBS Game Show
pink gameboy
pink games
Public Broadcasting Service (TV Network)
Rachel Weil
Role-playing Game (Game Genre)
Rpg
Video Game (Industry)
Video Games
videogame
Videogames
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Vídeos, séries e documentários
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Girl Gamers Episode 2: Why Do Women Make Games
Type
The nature or genre of the resource
Video Recording
Creator
An entity primarily responsible for making the resource
Fusion
Date
A point or period of time associated with an event in the lifecycle of the resource
2015-12-15
Zotero
Title
Girl Gamers Episode 2: Why Do Women Make Games
Item Type
Video Recording
Director
Fusion
URL
https://www.youtube.com/watch?v=aL3gZys_aIk
Date
2015-12-15
Access Date
2016-01-13 22:38:01
Library Catalog
YouTube
Running Time
341 seconds
Abstract Note
"We don't have a fulfilled culture unless we have people who have a voice to make their own games and play them." - Mary Flanagan
Why is it so important that women are included in the gaming industry? In our last episode, we explore how games reflect society, discuss our favorite games, and explain why women just need the opportunity to play.
In Fusion’s new five-part series, Girl Gamers, we explore gaming culture and playing while female: the finer points of game design, working in the industry, our own identities and why a good female heroine is so hard to find. Find all of our episodes on YouTube!
Short Title
Girl Gamers Episode 2
fusion
gamers
Girl Gamers
Making Games
Video Game Creators
Video Game Development (Industry)
Video Game Industry
Video Games