1
10
17
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Vídeos, séries e documentários
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
TwitchCon 2016 Panel - Dire Straights: How LGBT+ Streamers Survive and Thrive
Type
The nature or genre of the resource
Video Recording
Creator
An entity primarily responsible for making the resource
Adam Koebel
Date
A point or period of time associated with an event in the lifecycle of the resource
2017-01-20
Zotero
Title
TwitchCon 2016 Panel - Dire Straights: How LGBT+ Streamers Survive and Thrive
Item Type
Video Recording
Director
Adam Koebel
URL
https://www.youtube.com/watch?v=dwt-bYHtxZk&t=1s
Date
2017-01-20
Access Date
2017-05-30 15:24:41
Library Catalog
YouTube
Running Time
3943 seconds
Abstract Note
This footage is from TwitchCon 2016, video is courtesy of Twitch. Make sure to check out my fellow panelists on twitch!
"Some of Twitch’s most prominent LGBT+ streamers will share the trials, tribulations and triumphs of their experiences streaming-while-queer. We’ll talk about creating safe spaces for LGBT+ folks, speaking to a non-straight audience, and give tips, tricks and coping mechanisms for dealing with what can be a scary and unpredictable space. We’ll talk about gender, sexual identity, and what it means to be LGBT+ on Twitch."
Panel Moderator: Me
Panelists:
https://twitter.com/AnneMunition
https://twitter.com/distractedelf
https://twitter.com/UGRGaming
Short Title
TwitchCon 2016 Panel - Dire Straights
adam koebel
adamkoebel
annemunition
bisexual
convention
distractedelf
game culture
games
gay
Gender
lesbian
LGBT
LGBT+
LGBTQIA
panel
politics
Q&A
queer
sexuality
skinnyghost
stream
streaming
talk
Trans
twitch
twitchcon
ugrgaming
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Capítulos de livros
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Gamasutra: Adrienne Shaw's Blog - Nice when it happens: Thinking differently about questions of representation in video games
Type
The nature or genre of the resource
Web Page
Creator
An entity primarily responsible for making the resource
Adrienne SHAW
Zotero
Title
Gamasutra: Adrienne Shaw's Blog - Nice when it happens: Thinking differently about questions of representation in video games
Item Type
Web Page
Author
Adrienne SHAW
URL
http://gamasutra.com/blogs/AdrienneShaw/20141215/232225/Nice_when_it_happens_Thinking_differently_about_questions_of_representation_in_video_games.php
Access Date
2016-04-14 13:43:44
Attachment Title
Gamasutra: Adrienne Shaw's Blog - Nice when it happens: Thinking differently about questions of representation in video games
games
Gender
jogos
representação
representation
Videogames
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Pesquisa Acadêmica
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Where is the Queerness in Games?: Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital Games
Type
The nature or genre of the resource
Journal Article
Creator
An entity primarily responsible for making the resource
Adrienne Shaw
Elizaveta Friesem
Rights
Information about rights held in and over the resource
The International Journal of Communication is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, IJoC is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes free of charge and without permission. However, commercial use of the IJoC website or the articles contained herein is expressly prohibited without the written consent of the editor. Authors who publish in The International Journal of Communication will release their articles under the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) license . This license allows anyone to copy and distribute the article for non-commercial purposes provided that appropriate attribution is given. For details of the rights authors grants users of their work, see the "human-readable summary" of the license , with a link to the full license. (Note that "you" refers to a user, not an author, in the summary.) This journal utilizes the LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration. The publisher perpetually authorizes participants in the LOCKSS system to archive and restore our publication through the LOCKSS System for the benefit of all LOCKSS System participants. Specifically participating libraries may: Collect and preserve currently accessible materials; Use material consistent with original license terms; Provide copies to other LOCKSS appliances for purposes of audit and repair. Fair Use The U.S. Copyright Act of 1976 specifies, in Section 107, the terms of the Fair Use exception: Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include: the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; the nature of the copyrighted work; the amount and substantiality of the portion used in relation to the copyrighted work as a whole; & the effect of the use upon the potential market for or value of the copyrighted work. The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors. In accord with these provisions, the International Journal of Communication believes in the vigorous assertion and defense of Fair Use by scholars engaged in academic research, teaching and non-commercial publishing. Thus, we view the inclusion of “quotations” from existing print, visual, audio and audio-visual texts to be appropriate examples of Fair Use, as are reproductions of visual images for the purpose of scholarly analysis. We encourage authors to obtain appropriate permissions to use materials originally produced by others, but do not require such permissions as long as the usage of such materials falls within the boundaries of Fair Use. The International Journal of Communication encourages authors to employ fair use in their scholarly publishing wherever appropriate. Fair use is the right to use unlicensed copyrighted material (whether it is text, images, audio-visual, or other) in your own work, in some circumstances. We consult the Code of Best Practices in Fair Use for Scholarly Research in Communication , created by the International Communication Association and endorsed by the National Communication Association, and you should too. If you have any questions about whether fair use applies to your uses of copyrighted material (whether it is text, images, audio-visual, or other) in your scholarship, simply include your rationale, grounded in the Best Practices, as a supplementary document with your submission.
Date
A point or period of time associated with an event in the lifecycle of the resource
2016/07/27
Language
A language of the resource
en
Zotero
Title
Where is the Queerness in Games?: Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital Games
Item Type
Journal Article
Author
Adrienne Shaw
Elizaveta Friesem
URL
http://ijoc.org/index.php/ijoc/article/view/5449
Rights
The International Journal of Communication is an academic journal. As such, it is dedicated to the open exchange of information. For this reason, IJoC is freely available to individuals and institutions. Copies of this journal or articles in this journal may be distributed for research or educational purposes free of charge and without permission. However, commercial use of the IJoC website or the articles contained herein is expressly prohibited without the written consent of the editor. Authors who publish in The International Journal of Communication will release their articles under the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) license . This license allows anyone to copy and distribute the article for non-commercial purposes provided that appropriate attribution is given. For details of the rights authors grants users of their work, see the "human-readable summary" of the license , with a link to the full license. (Note that "you" refers to a user, not an author, in the summary.) This journal utilizes the LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration. The publisher perpetually authorizes participants in the LOCKSS system to archive and restore our publication through the LOCKSS System for the benefit of all LOCKSS System participants. Specifically participating libraries may: Collect and preserve currently accessible materials; Use material consistent with original license terms; Provide copies to other LOCKSS appliances for purposes of audit and repair. Fair Use The U.S. Copyright Act of 1976 specifies, in Section 107, the terms of the Fair Use exception: Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include: the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; the nature of the copyrighted work; the amount and substantiality of the portion used in relation to the copyrighted work as a whole; & the effect of the use upon the potential market for or value of the copyrighted work. The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors. In accord with these provisions, the International Journal of Communication believes in the vigorous assertion and defense of Fair Use by scholars engaged in academic research, teaching and non-commercial publishing. Thus, we view the inclusion of “quotations” from existing print, visual, audio and audio-visual texts to be appropriate examples of Fair Use, as are reproductions of visual images for the purpose of scholarly analysis. We encourage authors to obtain appropriate permissions to use materials originally produced by others, but do not require such permissions as long as the usage of such materials falls within the boundaries of Fair Use. The International Journal of Communication encourages authors to employ fair use in their scholarly publishing wherever appropriate. Fair use is the right to use unlicensed copyrighted material (whether it is text, images, audio-visual, or other) in your own work, in some circumstances. We consult the Code of Best Practices in Fair Use for Scholarly Research in Communication , created by the International Communication Association and endorsed by the National Communication Association, and you should too. If you have any questions about whether fair use applies to your uses of copyrighted material (whether it is text, images, audio-visual, or other) in your scholarship, simply include your rationale, grounded in the Best Practices, as a supplementary document with your submission.
Volume
10
Pages
13
Publication Title
International Journal of Communication
ISSN
1932-8036
Date
2016/07/27
Access Date
2017-01-18 22:36:06
Library Catalog
ijoc.org
Language
en
Short Title
Where is the Queerness in Games?
Attachment Title
Snapshot
Gender
LGBTQ
queer
representation
sexuality
Video Games
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Capítulos de livros
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
10 Gaming in Context: How Young People Construct Their Gendered Identities in Playing and Making Games
Type
The nature or genre of the resource
Book Section
Creator
An entity primarily responsible for making the resource
Caroline PELLETIER
Publisher
An entity responsible for making the resource available
MIT Press
Date
A point or period of time associated with an event in the lifecycle of the resource
2008
Language
A language of the resource
English
Zotero
Title
10 Gaming in Context: How Young People Construct Their Gendered Identities in Playing and Making Games
Item Type
Book Section
Author
Caroline PELLETIER
Edition
1
Place
Cambridge, Mass.
Publisher
MIT Press
Pages
145-160
ISBN
978-0-262-11319-9 978-0-262-51606-8
Date
2008
Language
English
Book Title
Beyond Barbie and Mortal Kombat: new perspectives on gender and gaming
Short Title
Beyond Barbie and Mortal Kombat
children
Gender
gender and videogames
identities
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Capítulos de livros
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
18 Gender Identity, Play Style, and the Design of Games for Classroom Learning
Type
The nature or genre of the resource
Book Section
Creator
An entity primarily responsible for making the resource
Carrie HEETER
Brian WINN
Publisher
An entity responsible for making the resource available
MIT Press
Date
A point or period of time associated with an event in the lifecycle of the resource
2008
Language
A language of the resource
English
Zotero
Title
18 Gender Identity, Play Style, and the Design of Games for Classroom Learning
Item Type
Book Section
Author
Carrie HEETER
Brian WINN
Edition
1
Place
Cambridge, Mass.
Publisher
MIT Press
Pages
281-300
ISBN
978-0-262-11319-9 978-0-262-51606-8
Date
2008
Language
English
Book Title
Beyond Barbie and Mortal Kombat: new perspectives on gender and gaming
Short Title
Beyond Barbie and Mortal Kombat
classroom
games
Gender
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Capítulos de livros
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Chapter 3. Girl Games and Technological Desire
Type
The nature or genre of the resource
Book Section
Creator
An entity primarily responsible for making the resource
Cornelia BRUNNER
Dorothy BENNET
Margareth HONEY
Publisher
An entity responsible for making the resource available
MIT Press
Date
A point or period of time associated with an event in the lifecycle of the resource
1998
Language
A language of the resource
English
Zotero
Title
Chapter 3. Girl Games and Technological Desire
Item Type
Book Section
Author
Cornelia BRUNNER
Dorothy BENNET
Margareth HONEY
Edition
1
Place
Cambridge, Mass.
Publisher
MIT Press
Pages
72-88
ISBN
978-0-585-00317-7
Date
1998
Language
English
Book Title
From Barbie to Mortal Kombat: gender and computer games
games
Gender
gender and videogames
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Capítulos de livros
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
3 Games and Technological Desire: Another Decade
Type
The nature or genre of the resource
Book Section
Creator
An entity primarily responsible for making the resource
Cornelia BRUNNER
Publisher
An entity responsible for making the resource available
MIT Press
Date
A point or period of time associated with an event in the lifecycle of the resource
2008
Language
A language of the resource
English
Zotero
Title
3 Games and Technological Desire: Another Decade
Item Type
Book Section
Author
Cornelia BRUNNER
Edition
1
Place
Cambridge, Mass.
Publisher
MIT Press
Pages
33-46
ISBN
978-0-262-11319-9 978-0-262-51606-8
Date
2008
Language
English
Book Title
Beyond Barbie and Mortal Kombat: new perspectives on gender and gaming
Short Title
Beyond Barbie and Mortal Kombat
Gender
gender and videogames
technology
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Vídeos, séries e documentários
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Girl Gamers Episode 4: Identity Issues
Type
The nature or genre of the resource
Video Recording
Creator
An entity primarily responsible for making the resource
Fusion
Date
A point or period of time associated with an event in the lifecycle of the resource
2015-12-01
Zotero
Title
Girl Gamers Episode 4: Identity Issues
Item Type
Video Recording
Director
Fusion
URL
https://www.youtube.com/watch?v=hK8ALAh8MBI
Date
2015-12-01
Access Date
2016-01-13 22:38:47
Library Catalog
YouTube
Running Time
326 seconds
Abstract Note
Race, gender identity, sexuality - they are part of our identities as players, and shouldn’t be anything we have to hide. Yet, both in the industry and in gaming culture, many women find themselves outside of the norm and fighting to create space for our own experiences. In the fourth episode of Girl Gamers, we examine ourselves and where we fit in the gaming landscape.
In Fusion’s new five-part series, Girl Gamers, we explore gaming culture and playing while female: the finer points of game design, working in the industry, our own identities and why a good female heroine is so hard to find. Tune in Tuesdays for new episodes!
Short Title
Girl Gamers Episode 4
anita sarkeesian
fusion
Gamer (Profession)
gamergate
gamers
gaming.
Gender
Gender identity
girl.gamers
ign
kotaku
LGBT
polaris
sexuality
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Capítulos de livros
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Chapter 14. Voices from the Combat Zone: Game Grrlz Talk Back
Type
The nature or genre of the resource
Book Section
Creator
An entity primarily responsible for making the resource
Henry JENKINS
Publisher
An entity responsible for making the resource available
MIT Press
Date
A point or period of time associated with an event in the lifecycle of the resource
1998
Language
A language of the resource
English
Zotero
Title
Chapter 14. Voices from the Combat Zone: Game Grrlz Talk Back
Item Type
Book Section
Editor
Henry JENKINS
Edition
1
Place
Cambridge, Mass.
Publisher
MIT Press
Pages
328-341
ISBN
978-0-585-00317-7
Date
1998
Language
English
Book Title
From Barbie to Mortal Kombat: gender and computer games
Short Title
From Barbie to Mortal Kombat
game grrlz
Gender
gender and videogames
-
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Capítulos de livros
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Chapter 12. "Complete Freedom of Movement": Videogames as Gendered Play Spaces
Type
The nature or genre of the resource
Book Section
Creator
An entity primarily responsible for making the resource
Henry JENKINS
Publisher
An entity responsible for making the resource available
MIT Press
Date
A point or period of time associated with an event in the lifecycle of the resource
1998
Language
A language of the resource
English
Zotero
Title
Chapter 12. "Complete Freedom of Movement": Videogames as Gendered Play Spaces
Item Type
Book Section
Author
Henry JENKINS
Edition
1
Place
Cambridge, Mass.
Publisher
MIT Press
Pages
262-297
ISBN
978-0-585-00317-7
Date
1998
Language
English
Book Title
From Barbie to Mortal Kombat: gender and computer games
Short Title
From Barbie to Mortal Kombat
boy culture
Gender
Videogames